Difference between revisions of "Skill - Trance"
From World of Dungeons - Enzykloplaedia
(New page: {{Skills| skill=Trance| <!-- Skillname--> skilldescription=The Tiram-Ag elves have a mystical process known as Trancing, that they can undergo. They set themselves into a deep trance li...) |
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Line 8: | Line 8: | ||
To begin the ritual, the hero needs an object with which to focus. These are known as Elvenstones.| <!--Description text--> | To begin the ritual, the hero needs an object with which to focus. These are known as Elvenstones.| <!--Description text--> | ||
− | requirements=secondary skill for: Tiram-Ag Elf (min lvl. | + | requirements=secondary skill for: Tiram-Ag Elf (min lvl. 17)| |
type=improvement| | type=improvement| | ||
preround=yes| | preround=yes| | ||
Line 22: | Line 22: | ||
initiative=| | initiative=| | ||
healing=| | healing=| | ||
− | skillclass=[[skillclass - | + | skillclass=[[skillclass - Heritage|Heritage]]| <!-- always with link: skillclass - XYZ--> |
}} | }} | ||
{{Affected| | {{Affected| |
Revision as of 10:50, 2 May 2022
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Effect on those affected by this skill
These bonuses and malus only work when the hero uses this skill.
Armor Bonus
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(r) with normal / good / critical hits
Damage bonus
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(r) is added upon normal / good / critical hits as an additional effect to the weapon used.
Attribute bonus
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Bonus on the level of the skill
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Bonus for the effect of the skill
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Attack bonnus
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Defense bonus
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General Infos
Push by Items:
For example:
{{{Objets}}}
Push by Skills:
{{{Talents}}}
Back to Skills overwiew