Difference between revisions of "Combat System - Injury"
From World of Dungeons - Enzykloplaedia
(New page: Depending on the loss of hit points (hp), the hero is either wounded or struck.<br> Following grades are considered: * '''70%''' damage or more: '''severely wounded''' * ''...) |
m (Protected "Combat System - Injury" [edit=sysop:move=sysop] [cascading]) |
(No difference)
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Revision as of 00:09, 11 November 2009
Depending on the loss of hit points (hp), the hero is either wounded or struck.
Following grades are considered:
- 70% damage or more: severely wounded
- 40% damage or more: wounded
- 10% damage or more: slightly wounded
During calculation, percentages are always rounded down.
Example
The hero Bonebreaker has 33 hp.
He is
- struck down with a loss of 33 or more hp
- severely wounded with a loss of 24-32 hp
- woundedwith a loss of 14-23 hp
- slightly wounded with a loss of 4-13 hp
- in perfect health with a loss of 0-3 hp